Power Cartridge Screenshots
|Hardware features||1 Button Freeze|
optional: ON/OFF Switch and 1 Button Reset can be added
|Manual||Power Cartridge V1.0 Manual Project64.txt|
JPG: german cheat sheet
|Control Registers||$DE00/$DE80 (somehow)|
|IO1 area $DE00 - $DEFF provides ROM mirror of $9E00|
|$DF00 - $DF7F has the Cart RAM accessible (possible mirror at $DF80)|
Thanx to Markus B. and Draven for missing manuals!
The manual situation is somewhat interesting. The english translation of the "Nederlandse handleiding" is available as etext but no original english documentation was found as of yet (HELP!). Power Cartridge manuals we have seen were bundled as german and italian or as dutch and french where each language occupies half of the booklet. The back cover of the dutch&french booklet comes with an english cheat sheet while the german&italian version appears to go by a german cheat sheet. Apparently there is an english manual available which has the picture changed to show a cartridge with some flashes towards the C64. We are not sure wether it it may contain a spanish back cover though.
16kb of ROM provide a solid base for the most important BASIC toolkit commands and a proper fastloader. The 128 bytes of RAM seem a little lost but RAM is indeed necessary for proper freezing. Looking at the cartridge board there are two places especially marked which allow to add an ON/OFF switch and a reset button demonstrating that KCS knew what else people might have wanted.
The freezer is somewhat special. It appears to achieve better results than the ones from ISEPIC and Capture and due to its equal char packing algorithm the used disk space is considerably less than e.g. a Capture snapshot occupies. The Power Cartridge is required to restart a frozen program though since a special file format is used. There is no option to save the special loader required to run a back-up and what seems worst is that DLOAD as standard fastloader does not detect the frozen file but BLOAD needs to be executed.
The frozen program is relatively easy to detect. The three files saved to disk are of type USR and should get the name of the program last loaded with an extension each using a hash sign (#), a string sign ($) and a percent sign (%). The default for the snapshot is BACKUP which may leave you with:
80 "BACKUP#" USR 6 "BACKUP$" USR 80 "BACKUP%" USR
Additionally to this freezing behaviour the freezer allows entering the monitor but the frozen program cannot be restarted nor are the register values of the frozen program taken to the monitor register display. The possibly most annoying feature has to be mentioned towards the end though: the monitor beeps on every error (next to the usual ? output). This not only slows down input times slightly but turns out to be a real annoyance after some time. On the other hand the monitor error messages are quite extensive and point towards the problem.
Power Cartridge ROM is definately packed with feature and the average programmer will not want to miss it but the cartridge sure could have used a few smaller improvements over time. During quite a few years it was always mentioned on tests with the big ones, Final Cartridge, Action Replay and Super Snapshot but was surely outfeatured by many due to its smaller hardware dimensions and back then outdated ROM.
There was no related software released so just the ROMs and CRTs are provided below. Fans of this cartridge should not miss The System Demo by System and the Power Cartridge Simulator by Dutch USA-Team.
- Power_Cartridge_Dumper_v1.rar is available here, the old version is still at Power_Cartridge_Dumper.
- 64'er Magazin May 1986 (german news article) interestingly had the first announcement we found for the Power Cartridge so far. There is no doubt about announcements on other magazines also during May '86 but maybe even earlier hints can be found somewhere?
- A Power Cartridge review by Your Commodore and a comparison of Power Cartridge vs. The Final Cartridge are also available.
- 16kb ROM, 128 bytes RAM io1: - the second last page of the first 8k ROM bank is visible - bit 1 of the address sets EXROM and R/W sets GAME io2: - 00-7f cartridge RAM (128 bytes), writable - 80-ff open area where the GAME/EXROM lines can be read (pull resistor hack) - the cartridge starts in 16k game mode the original software uses: bit $de00 -> ROMH off sta $de00 sta $de02 sta $de80 -> ROMH on (a000) bit $df80 at beginning of freezer NMI to find GAME/EXROM status ... and also code is running in deXX area ROM is selected if: OE = (!IO1 = 0) | !(!ROMH & !ROML) RAM is selected if: CS = PHI2 & (!A7) & (!IO2) (not A4, that's a mistake on the schematic)
- Control register information (improve)
Power_Cartridge_KCS_binaries_rr.c64.org_2021-01.rar contains just the C64 binaries:
- KCS Power_Cartridge 1985 v1 and v2 .bin and converted .crt
- KCS Power_Cartridge 1989 version .bin and converted .crt
- all of the above
- A mirror of Erik de Keijzer's Power Cartridge site (local mirror)
- Datasheets linked on Eriks site
- Power Cartridge english Instruction Manual (PDF)
- Power Cartridge dutch Instruction Manual (PDF)
- Power Cartridge german and french Instruction Manual (PDF)
- Power Cartridge german Instruction Manual (PDF)
- Power Cartridge german and italian Instruction Manual (PDF)
- Power Cartridge swedish Instruction Manual (PDF)
- Power Cartridge V1.0 Manual Project64.txt
- english cheat sheet and german cheat sheet
- Erik de Keijzer's Power Cartridge analysis is offline :( - this local mirror may be of some help still.
- Power Cartridge at the Commodore Info Page
- Retroport.de shows the Power Cartridge as well
- Emorphia by Powers of Pain has a Power Cartridge screen
- The System Demo by System has a Power Cartridge screen
- Power Cartridge Simulator by Dutch USA-Team has a Power Cartridge screen as well
- KCS site - YES, they are still in business producing electronics!